Lobby Tool
Pick the tribes in your current lobby to see what's actually viable.
Select the 4–5 tribes active in your lobby. The selection is saved on this device and the URL is shareable.
Viability is a heuristic: a comp counts as viable when every tribe among its core cards is in the lobby. Neutral core cards never restrict a comp.
S
Power Tier S
1 comps
A
Power Tier A
3 compsDemon Boost Shop
Medium difficulty
1st: 20.3%
Top-4: 66.1%
Games: 55.6k
Needs
DemonQuilboar
Add-ons
Avg Placement
3.5
Neutral Tea Set
Hard difficulty
1st: 16.8%
Top-4: 66.4%
Games: 16.3k
Needs
any lobby (neutral core)
Add-ons
Avg Placement
3.5
Demon Self Damage
Medium difficulty
1st: 15.0%
Top-4: 65.2%
Games: 28.2k
Needs
Demon
Add-ons
Avg Placement
3.6
B
Power Tier B
2 compsDragon Evoker
Easy difficulty
1st: 19.4%
Top-4: 75.1%
Games: 36.7k
Needs
Dragon
Add-ons
Avg Placement
3.1
Quilboar Choose One
Medium difficulty
1st: 17.8%
Top-4: 56.0%
Games: 26.6k
Needs
Quilboar
Add-ons
Avg Placement
3.9
C
Power Tier C
1 compsOther comps (12) — missing tribes
Naga End Of Turn
3.05
Missing
Naga
Mech Automaton
3.29
Missing
Mech
Beast Leviathan
3.40
Missing
Beast
Undead Butcher
3.42
Missing
Undead
Murloc Handbuff
3.42
Missing
Murloc
Beast Beetle
3.49
Missing
Beast
Pirate Discover
3.59
Missing
Pirate
Murloc Mrrglton
3.65
Missing
Murloc
Mech Magnet
3.77
Missing
Mech
Beast Lobster
3.88
Missing
Beast
Naga Groundbreaker
4.11
Missing
Naga
Pirate Bounty
4.44
Missing
Pirate