Lobby Tool
Pick the tribes in your current lobby to see what's actually viable.
Select the 4–5 tribes active in your lobby. The selection is saved on this device and the URL is shareable.
Viability is a heuristic: a comp counts as viable when every tribe among its core cards is in the lobby. Neutral core cards never restrict a comp.
S
Power Tier S
4 compsElemental Boost
Medium difficulty
1st: 26.4%
Top-4: 70.7%
Games: 46.8k
Needs
Elemental
Add-ons
Avg Placement
3.2
Undead Butcher
Hard difficulty
1st: 21.2%
Top-4: 66.6%
Games: 45.8k
Needs
Undead
Add-ons
Avg Placement
3.4
Pirate Discover
Hard difficulty
1st: 21.5%
Top-4: 63.2%
Games: 73.4k
Needs
Pirate
Add-ons
Avg Placement
3.6
Pirate Bounty
Hard difficulty
1st: 5.5%
Top-4: 46.0%
Games: 119
Needs
Pirate
Add-ons
Avg Placement
4.4
A
Power Tier A
1 comps
B
Power Tier B
1 compsOther comps (13) — missing tribes
Naga End Of Turn
3.05
Missing
Naga
Dragon Evoker
3.14
Missing
Dragon
Mech Automaton
3.29
Missing
Mech
Beast Leviathan
3.40
Missing
Beast
Murloc Handbuff
3.42
Missing
Murloc
Beast Beetle
3.49
Missing
Beast
Demon Boost Shop
3.52
Missing
Demon
Demon Self Damage
3.62
Missing
Demon
Murloc Mrrglton
3.65
Missing
Murloc
Mech Magnet
3.77
Missing
Mech
Dragon Kalecgos
3.85
Missing
Dragon
Beast Lobster
3.88
Missing
Beast
Naga Groundbreaker
4.11
Missing
Naga