Lobby Tool
Pick the tribes in your current lobby to see what's actually viable.
Select the 4–5 tribes active in your lobby. The selection is saved on this device and the URL is shareable.
Viability is a heuristic: a comp counts as viable when every tribe among its core cards is in the lobby. Neutral core cards never restrict a comp.
S
Power Tier S
3 compsElemental Boost
Medium difficulty
1st: 26.4%
Top-4: 70.7%
Games: 46.8k
Needs
Elemental
Add-ons
Avg Placement
3.2
Pirate Discover
Hard difficulty
1st: 21.5%
Top-4: 63.2%
Games: 73.4k
Needs
Pirate
Add-ons
Avg Placement
3.6
Pirate Bounty
Hard difficulty
1st: 5.5%
Top-4: 46.0%
Games: 119
Needs
Pirate
Add-ons
Avg Placement
4.4
A
Power Tier A
3 compsNeutral Tea Set
Hard difficulty
1st: 16.8%
Top-4: 66.4%
Games: 16.3k
Needs
any lobby (neutral core)
Add-ons
Avg Placement
3.5
Demon Self Damage
Medium difficulty
1st: 15.0%
Top-4: 65.2%
Games: 28.2k
Needs
Demon
Add-ons
Avg Placement
3.6
Mech Magnet
Medium difficulty
1st: 13.7%
Top-4: 60.8%
Games: 42.9k
Needs
Mech
Add-ons
Avg Placement
3.8
B
Power Tier B
1 comps
C
Power Tier C
2 compsMech Automaton
Easy difficulty
1st: 13.6%
Top-4: 73.3%
Games: 3.61k
Needs
Mech
Add-ons
Avg Placement
3.3
Dragon Kalecgos
Easy difficulty
1st: 11.4%
Top-4: 61.3%
Games: 25.7k
Needs
Dragon
Add-ons
Avg Placement
3.9
Other comps (10) — missing tribes
Naga End Of Turn
3.05
Missing
Naga
Beast Leviathan
3.40
Missing
Beast
Undead Butcher
3.42
Missing
Undead
Murloc Handbuff
3.42
Missing
Murloc
Beast Beetle
3.49
Missing
Beast
Demon Boost Shop
3.52
Missing
Quilboar
Murloc Mrrglton
3.65
Missing
Murloc
Beast Lobster
3.88
Missing
Beast
Quilboar Choose One
3.90
Missing
Quilboar
Naga Groundbreaker
4.11
Missing
Naga