Lobby Tool
Pick the tribes in your current lobby to see what's actually viable.
Select the 4–5 tribes active in your lobby. The selection is saved on this device and the URL is shareable.
Viability is a heuristic: a comp counts as viable when every tribe among its core cards is in the lobby. Neutral core cards never restrict a comp.
S
Power Tier S
3 compsUndead Butcher
Hard difficulty
1st: 21.2%
Top-4: 66.6%
Games: 45.8k
Needs
Undead
Add-ons
Avg Placement
3.4
Pirate Discover
Hard difficulty
1st: 21.5%
Top-4: 63.2%
Games: 73.4k
Needs
Pirate
Add-ons
Avg Placement
3.6
Pirate Bounty
Hard difficulty
1st: 5.5%
Top-4: 46.0%
Games: 119
Needs
Pirate
Add-ons
Avg Placement
4.4
A
Power Tier A
1 comps
B
Power Tier B
3 compsDragon Evoker
Easy difficulty
1st: 19.4%
Top-4: 75.1%
Games: 36.7k
Needs
Dragon
Add-ons
Avg Placement
3.1
Murloc Handbuff
Hard difficulty
1st: 14.3%
Top-4: 71.0%
Games: 36.7k
Needs
Murloc
Add-ons
Avg Placement
3.4
Murloc Mrrglton
Medium difficulty
1st: 19.0%
Top-4: 62.4%
Games: 5.53k
Needs
Murloc
Add-ons
Avg Placement
3.7
C
Power Tier C
1 compsOther comps (11) — missing tribes
Naga End Of Turn
3.05
Missing
Naga
Elemental Boost
3.20
Missing
Elemental
Mech Automaton
3.29
Missing
Mech
Beast Leviathan
3.40
Missing
Beast
Beast Beetle
3.49
Missing
Beast
Demon Boost Shop
3.52
Missing
DemonQuilboar
Demon Self Damage
3.62
Missing
Demon
Mech Magnet
3.77
Missing
Mech
Beast Lobster
3.88
Missing
Beast
Quilboar Choose One
3.90
Missing
Quilboar
Naga Groundbreaker
4.11
Missing
Naga