Lobby Tool
Pick the tribes in your current lobby to see what's actually viable.
Select the 4–5 tribes active in your lobby. The selection is saved on this device and the URL is shareable.
Viability is a heuristic: a comp counts as viable when every tribe among its core cards is in the lobby. Neutral core cards never restrict a comp.
A
Power Tier A
3 compsNaga End Of Turn
Easy difficulty
1st: 22.7%
Top-4: 75.1%
Games: 55.6k
Needs
Naga
Add-ons
Avg Placement
3.1
Neutral Tea Set
Hard difficulty
1st: 16.8%
Top-4: 66.5%
Games: 15.7k
Needs
any lobby (neutral core)
Add-ons
Avg Placement
3.5
Naga Groundbreaker
Medium difficulty
1st: 11.7%
Top-4: 54.3%
Games: 9.97k
Needs
Naga
Add-ons
Avg Placement
4.1
B
Power Tier B
2 compsMurloc Handbuff
Hard difficulty
1st: 14.4%
Top-4: 71.1%
Games: 35.2k
Needs
Murloc
Add-ons
Avg Placement
3.4
Murloc Mrrglton
Medium difficulty
1st: 19.0%
Top-4: 62.3%
Games: 5.3k
Needs
Murloc
Add-ons
Avg Placement
3.7
Other comps (14) — missing tribes
Dragon Evoker
3.14
Missing
Dragon
Elemental Boost
3.20
Missing
Elemental
Mech Automaton
3.29
Missing
Mech
Beast Leviathan
3.39
Missing
Beast
Undead Butcher
3.43
Missing
Undead
Beast Beetle
3.49
Missing
Beast
Demon Boost Shop
3.52
Missing
DemonQuilboar
Pirate Discover
3.59
Missing
Pirate
Demon Self Damage
3.61
Missing
Demon
Mech Magnet
3.77
Missing
Mech
Dragon Kalecgos
3.85
Missing
Dragon
Beast Lobster
3.87
Missing
Beast
Quilboar Choose One
3.91
Missing
Quilboar
Pirate Bounty
4.44
Missing
Pirate